The classic “fractal flame” exposure: a soft, glowing 2D image that converges through the frozen camera. For crisp lit surfaces, use Solid Render instead. The live view is paused until you go back.
Builds a lit, shadowed solid from the attractor’s density, colored by the explorer’s Color Mode or a smooth gradient palette. Keep orbiting while it converges — the light and surface react live.
Color = side of our 3-space: blue −w · orange +w · gray ≈ w 0. Layers add up where the projection overlaps itself. Shift-drag turns the hidden planes (↔ XW, ↕ YW); Shift-scroll turns ZW.