4D Fractal Explorer

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3D IFS Fractal

Transforms (4)

Geometry follows Auto-update; color changes apply immediately.

How edits affect renders

Flat Flame and Solid restart after an edit settles. With 4D or Balloon geometry, changes apply the next time you enter that renderer. Surface restarts without resetting the view; an unsupported change returns to Points.

Adds and selects a new emitter transform.

How emitter shapes work

Emitter shapes and Surface → Shape trap use the same built-in library and Custom shape composer for different purposes.

Select to edit
Xaos

Changes update Points immediately.

How Xaos works

Add an isolated block under Systems, then tune the links between its transforms here. Leak controls make broad changes; the matrix provides precise control.

Advanced: chaos matrix
Cloud
Scene color

Changes apply immediately in Points.

How Points color works

These controls color the Points view. Each other renderer has its own Scene color section.

Balloon

Changes apply immediately in Points.

How Balloon affects renders

Balloon changes are immediate in Points and Solid. They restart Flame. In Surface, on/off and palette changes restart the render; size and tint stay live.

Atmosphere
Tint 0%
Symmetry · 4D

Changes apply immediately in Points.

How to add 4D symmetry

Set Order to at least 2-fold, then choose XW, YW, or ZW—or raise Twist above 0. A change between 3D and 4D regenerates Points before another renderer can use it.

Space tiling

Every render mode draws it; this hint updates to the active renderer's timing.

How tiling works

A reflection group folds space into its fixed chamber, then repeats the chamber's fractal piece; the mirrored lattice repeats the piece in x and z (and w in 4D) across a bounded presentation window. The optional content clip trims that piece; it does not replace or reshape the chamber. A clip that admits nothing renders an intentionally empty result — reported as such, never replaced by the untiled attractor. Every render mode draws the tiled object; the note below reports what the active one did with your last edit.

Hybrid schedule

Choosing a source copies it; later source changes do not follow. Changes update Points immediately.

How the schedule works

System B is an affine-only snapshot. Depth controls how many randomly chosen B maps bend each plotted point after the main system.

Depth
Quality
Performance
Systems
Replace or explore

Presets morph in Points, then open their saved renderer. Random Drift stays in Points; Collection Drift follows each saved scene.

Combine systems

Adds a separate copy of the chosen system; later source changes do not carry over. Edit its links in Xaos.

Collection

Timeline

Add keyframes, then play the sequence or export it as a video.

Capture

Used by the next capture. Changing it during Flame restarts the render.

Share

Or drop a file anywhere on the page.